![]() ![]() As you dash through the hallway other mummies will spring to life keep going through the next room and you'll find the entrance blocked by that same black mist. It's possible to run ahead and then duck behind some stones and sneak away, but much easier and faster to simply run down one of the two outer forks, look back to make sure both mummies are following you, then run down the other outer fork, making a big loop and getting back to the narrow hallway before they can catch you. When you get to the narrow hallway again a black mist will block your path and a glowing phantom will appear and bring two of the lizard mummies to life, which then begin to chase you. All three paths connect at the end and lead through a tunnel that ends in a bas relief room and an orb that you have to turn to activate the obelisks in that area.Īfter you turn the orb and head back, Frank will get a headache and say he can't bear the pain any more. In the ruins after you take the elevator down from solving the symbol drawing puzzle, there's an area where you pass through a narrow hallway with red lizard mummies on either side, and come to a path with three forks- the middle one leads through another, circular chamber with a few mummies, and the other two go around either side of that chamber. ![]() Maybe loading from an earlier save would work, but still, be careful to get it right the first time if possible! Also, the game seems to be a bit strict about this one- I saved just before the event and redid it several times, but it still counted me as having gotten caught. It's more like "don't get caught by the mummies until the right moment". This is extremely misleading, because you DO get caught by the mummies, unavoidably. These can all be safely ignored.ĭon't get caught by the mummies in the Connection halls. Note that several moments in the game might seem like possible deaths, but are just part of the normal game progression- these include getting sprayed by the plant in the bio lab and the glowing vines that wrap around you after the bit with the cat, getting attacked by the tentacles while in the submarine, getting caught by the mummies at the very end of the escape sequence (if you did it right, you'll make a comment about it all being in your head instead of restarting), and falling into a hole while running from the Shoggoth in the desert ruins. See the achievement below for more specific info on avoiding the mummies. Don't die by any of those methods, and choose Ending #1 (Out of Body Experience) just to be on the safe side. I'm not sure if that's because Ending #2 counts as a death and one of the above methods doesn't, or just because it doesn't tally them until the end regardless of which ending you get- and now that I've gotten the achievement I can't test to find out.īasically, do the complete opposite of Glutton for Punishment, above. As with the mummies, this leads to an automatic reload rather than a game over screen.Īfter all of the above, the achievement still won't register until you beat the game, and possibly only with Ending #2 (drinking the D'versahe). If you don't run to the exit, the Shoggoth (which looks like a big black blob with some glowing yellow nodules) will bear down on you and kill you. ![]() In the desert ruins of Rub'al Khali, on your way out after solving the constellation puzzle and discovering the Jurassic-era map, your character will hear a rumbling and warn that he needs to get out of there. This one doesn't lead to a game over screen, but just reloads you right before the mummies are revived. When the lizard mummies in the connecting halls are revived and give chase, just let them catch you right away. Again, there are many opportunities to do this throughout the game, starting with the vines behind the vertical metal stand you set the talisman into shortly after picking it up. Just stand in the middle of the vines after they've withdrawn until the talisman runs out of energy and turns red, and the vines will close in and strangle you, giving you a game over screen. However, the talisman runs out of energy over time, fading from blue to red. In the ruins after the submarine ride, you'll eventually pick up a portable crystal talisman that you can charge at the glowing blue obelisks and equip to make the poisonous vines retreat. The first few times will crack the glass, the final time will sink the sub and lead to a game over screen as you drown. When you're in control of the submarine, just smash it into some walls at full speed. There are many opportunities to do this throughout the game, starting with the very first time you encounter the plants, after getting off the Link Elevator beneath the base and picking up the first axe you find. After enough cuts, you'll black out and get a game over screen. Use an axe to repeatedly cut at the blue poisonous vines, rather than getting them to retreat by shining light on them. ![]()
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